Talking about the future…

By Ross Dawson on July 16, 2006 | Permalink

Last Thursday I was interviewed by Tony Delroy on the Nightlife program, an ABC program broadcast nationally. We talked about the future in a broad ranging interview and talkback session spanning 40 minutes, covering topics including the digital divide, video everywhere, social response to technology, commoditization, doing business virtually, infinite content, virtual environments, and even teleportation. The entire interview is available as an mp3 download (14MB).

Social networks and search

By Ross Dawson on April 15, 2006 | Permalink

Two years ago I did a four-city speaking tour of New Zealand under the auspices of SmartNet. Before my lunch presentation in Wellington, I sat out on one of the tables, and was astounded to find that the person I was chatting to was an executive of Eurekster, which was at the time a hot new player in applying social networks to search. I’ve never come across much public mention of this, as they present themselves as a US company, but much of Eurekster’s development has been done in New Zealand. The news today is that Microsoft, in endeavoring to integrate social network functionality into its own search offering, will either buy or partner with Eurekster, according to BusinessWeek.
While there are a number of approaches to what is being called “social search”, the heart of it is drawing on the experiences and search results of people with similar interests. Rather than using pure algorithms to rank relevance, it makes a lot of sense to use as inputs what people have found to be useful. This can be done in bounded groups, so for example racing car enthusiasts could form a social group where all the members can draw on the search processes or interesting results others are finding. A search for “fiat” would give very different results than it would in a generic research, or even for a car buyer’s interest group. However I think that forming specific search groups is only a preliminary step down this path. Everyone has many interests and roles, and it is not easy to find and join relevant search groups for each of these areas. In the long-term, collaborative search must automatically draw on people’s most relevant peers and their search results. This relates to how reputation networks will develop, where you have an implicit trust rating for each person’s input into the system. This may be through personally knowing that person, or it may be by how they – or the information they uncover – are viewed by your peers. There is no question that social search will over time give far better results than pure algorithmic search. But what Eurekster, Microsoft, and Yahoo! are doing now in this field are very early steps.

Representing ourselves and creating avatars

By Ross Dawson on March 31, 2006 | Permalink

A teenage girl’s video clip on YouTube about her breakup with her boyfriend has been viewed over 155,000 times in the last five days, primarily because she was playing with features on Logitech web cameras that allow her to change her appearance. The features available on the cameras include adding glasses to a person’s face, changing their eyes, or an entire range of complete characters, such as an alien, gingerbread man, or bulldog. The software tracks movements in the person’s face to keep the modifications aligned with their image. While the features are fairly basic, they still look good, are included with a $100 web camera, and the quality will quickly improve.
An avatar (from the Sanskrit, originally meaning a manifestation of a deity on earth) is a person’s representation in a virtual environment. Any multi-player game involves avatars that players use to play their roles. The Logitech features are an important step to blurring the boundaries between video calling, and taking on a completely different visual representation online. This starts to answer the question of how we will deal with video calls when we don’t always look our best. We are on the verge of being able to look perfectly coiffed and groomed in a video call, irrespective of how we look in real life. Just as we can get a “voice lift” to surgically make us sound younger, we can modulate our digital voices too. Starting from around now, we cannot know if the image we are seeing, even in a live video call, is actually showing a person, or a digitally manipulated image of them. So how do YOU want to look and sound?

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